![]() ![]() The main plus is just how fluid the controls are whether you use a joypad, G-Con 2, or mouse/Dual Shock combo, the process of getting around is instantly superior to previous Resi Evils. Gameplay proceedings kick off very much like any Resident Evil game third person perspective, a series of locked doors, intricately designed gloomy locations, shambling zombies, scattered objects and plenty of exploration.īut this time, it seems Capcom has listened to its fans and overhauled the entire experience gone are the fixed camera angles that made the combat a lottery, gone are the stupid door/stair/ladder climbing animations, gone is the ridiculously limited inventory and in come a host of pleasant surprises. As per usual, it's up to you to put a stop to this meddling via a procession of zombie VIPs, and assorted mutated slime balls. Basically, the evil Morpheus has a bone to pick with Umbrella, and intends to finish the work he started. The story begins with the theft of the dreaded T-Virus from the Paris branch of the shady Umbrella organisation, and the hijacking of a luxury ocean liner, which also happens to be owned by Umbrella. Unlike the dire Code Veronica based predecessor, Dead Aim has an all-new story with new characters, mainly revolving around U.S Stratcom operative Bruce McGivern, Chinese Safety Department operator Fongling, and the Ex Umbrella R&D outcast Morpheus D. ![]() Somehow the fierce challenge and engrossing atmosphere makes it more than worthwhile but how we wish Capcom would bring the series up to date - one can only hope the much anticipated Resident Evil 4 does just that.įor the meantime, delightfully, Resident Evil Dead Aim serves as a more than adequate stop gap, forging the core survival horror gameplay with the chance to blast out zombie brains with a G-Con 2 in a way that nobody has attempted before. ![]() The Marmite of games?ĭespite these endlessly repeated criticisms, its hugely loyal audience has stuck with it (including us). It'd be akin to Id bringing out FPSs where you couldn't jump or look up and down, but somehow Capcom has got trapped in its own personal time warp. The utterly hopeless controls, enemies you can't see, rubbish save system, door opening animations, scarce ammo, tired endless locked doors, hammy sub-B movie acting and so on. As any passing fan of the series will wearily acknowledge, Capcom's stubborn commitment to the original 1996 template in all five 'proper' Resi titles is possibly the only truly evil thing about the series these days. ![]() Blimey.īut before we go overboard with astonished praise, let's take stock of the Resi situation in 2003. But forced to creatively circumvent its Resi Evil exclusivity agreement with Nintendo, it has managed the double whammy of creating not only the finest Resident Evil light gun game ever, but possibly the best light gun game into the bargain. His group was responsible for the theft of the t-Virus and the hijacking of the Spencer Rain.For some inexplicable reason Capcom has consistently blotted its copy book in the light gun shooter department with shoddy, uncontrollable travesties that did little to enhance the brand. Seeing himself as the portrait of beauty he's undergone plastic surgery to maintain his youthful looks. He has a dream of creating a perfect beautiful world, doing this, of course, means destroying the existing world. Duvall - Former Umbrella R&D (Research and Development) employee, who was fired for the blame of the t-Virus outbreak in the Arklay mountains. Fongling - An agent for the Chinese Ministry of State Security.This has often left him in many hostile situations, but in the end, he always comes out on top, and its usually on top of bodies no less. Has a tendency of going in guns blazing before thinking about the consequences. Bruce McGivern - A member of US STRATCOM (US Strategic Command Forces).The game was not part of Shinji Mikami's Nintendo exclusivity plan for neighbouring Studio 4, and did not get a GameCube release. Dead Aim was produced under the Gun Survivor title, which was used for several games made for the Namco light gun controllers. Resident Evil: Dead Aim, known as Gun Survivor 4 Biohazard Heroes Never Die ( ガンサバイバー4 バイオハザード ヒーローズ・ネバー・ダイ, Gan Sabaibā Fō Baiohazādo Hīrōzu Nebā Dai ?) in Japan, is a 2003 PlayStation game produced by Production Studio 3. ![]()
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